home *** CD-ROM | disk | FTP | other *** search
- Path: tomtec.abg.sub.org!judas
- From: judas@tomtec.abg.sub.org (Th.Huber)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Serial Cable
- Distribution: world
- Message-ID: <judas.0hcf@tomtec.abg.sub.org>
- References: <831.6575T934T1608@mailbox.swipnet.se> <4cdgi0$gc6@serpens.rhein.de> <judas.0h74@tomtec.abg.sub.org> <4cm5bn$26e@serpens.rhein.de>
- Date: 10 Jan 96 00:44:11 MET
-
- In article <4cm5bn$26e@serpens.rhein.de> mlelstv@serpens.rhein.de (Michael van Elst) writes:
- >judas@tomtec.abg.sub.org (Th.Huber) writes:
- >
- >>Many great games did the "start blitter" + "read from chip" - thing, thus they fail
- >>on AA.
- >
- >Great games and lousy c0d3rz were never a good combination.
-
- This was no fault of the c0derz. The hardware manual also showed this option.
- (Well, of course .. there`s also a hint for a certain gfx.lib function =)
-
- CBM made the whole thing fail, as the AA doesn`t behave like ECS in this
- point. (Might be caused by the enhanced bandwidth of chipram compared to the
- same old blitterdesign.)
-
-